| Guide
to Salvaging in Eve Online
In order to manufacture rigs, you need to have
certain materials which can only be obtained through
salvaging. This guide will try to cover the basics
of how salvaging works, aiding all players, old
and new, who are starting out in the salvaging
profession.
Wrecks
Wrecks can be found almost anywhere. You may be
on a mission for your agent, going belt to belt,
going against your enemy in war-times: any time
a ship has been destroyed, a Wreck will be left
behind. Wrecks come in different sizes, depending
on the type of ship, and have different amounts
of materials in them. The rule of thumb is that
the bigger the ship, the more materials you will
be able to Salvage.
Salvage Materials
The materials vary from race to race and are consistent
with their specialty. Thus, a Guristas ship will
drop shield and missile materials, while Sansha
will drop laser and armor components. All factions
and races will drop circuits.
Skill Requirements
You want to get into the action, but before you
can do that, you need the skills. Let us first
check what skills you have and what you need.
You need to use a module called Salvager;, the
basic skill requirement is to have Salvaging at
Level 1. In order to train that skill, you need
the following skills:
- Mechanic Level 3
- Survey Level 3
- Electronics Level 1
If you meet the requirements,
you can train the skill and use the module. The
skill will increase the chance of successfully Salvaging
from a Wreck.
Fitting the Module
The fitting requirements are not that high, so you
should be able to fit the module on any ship you
possess. It needs a high slot, 20 CPU and 1 MW,
and consumes 20 capacitor points for every 10 second
cycle.
Usage
Once you have obtained the module and fitted it
on your ship, you can start locating a Wreck. The
easiest way is to head into an asteroid belt and
shoot an NPC. It will leave a Wreck behind, indicated
in the overview as a triangle pointing down with
a line on the top. You will either see a filled
triangle or an empty one. If the triangle is filled,
this means there is loot to be found in the Wreck.
This is important, as you can not activate the Salvager
on a wreck that contains items and will need to
empty the Wreck before proceeding. Once the Wreck
is empty (empty triangle icon), you must target
the wreck and be within 5000 meters before the module
will scan the wreck for useful salvage.
The module is activated like all other modules with
the appropriate function key or by clicking on it.
You are then given a message after each cycle, stating
whether you were successful or not, or if nothing
was salvageable. If you fail in a Salvage attempt,
you may continue until you are successful; thus
you do not have just one try at each Wreck.
The amount of Salvage and which components you receive
are calculated based on percentages pre-defined
into the Wreck. Once a salvage attempt is successful,
the material will automatically be transferred to
your cargo hold if you have sufficient hold space.
You can then proceed to another Wreck. There is
no limit to how many Salvager modules you can fit
to your ship, other than the amount of high slots
on your ship and the CPU and power output of your
ship.
Player Ships
Player ships drop salvage materials as well. They
drop the appropriate materials of the race of the
ship; for example, Amarr ships will drop Amarr materials.
Please note, Sansha and Blood Raider ships are quite
similar to those of the Amarr, thus they will yield
similar materials.
Tech 2 player ships also drop tech 2 components
needed for tech 2 rigs. Tech 2 materials are extremely
rare, but the rigs are considerably more efficient
than their tech 1 counterparts. Officers and commander
NPCs also drop tech 2 salvage materials.
Rigs
Rigs are like implants, just for your ship. You
can tune your ship to better handle certain features,
such as dealing with more damage, strengthening
resistances, shortening cycle times, scan ranges,
etc. The salvageable materials are used in the manufacture
of the Rigs.
Rigs work under the same principle as other modules
and implants. They need slots to work, calibration
points and, of course, the skills. The basic skill
is Jury Rigging, which you will need to manufacture
the Rigs or install them on your ship. There are
also numerous sub skills which are needed for specific
Rigs such as shield rigging, armor rigging, etc.
There are numerous types of Rigs, each aimed at
different aspects of running your ship, such as
shield, armor, electronic warfare, etc.
Other Tips
As the salvage module can be fitted on all ships
that meet the requirements of the module, there
are many options in terms of what ships you can
use. You can also use several modules to speed up
the process. Tractor beams also work on the wrecks,
so fitting a tractor beam can also help your cause
in salvaging more quickly.
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