Tier
One Manufacturing, Building T1 and other commonly
used items
Industry Skill
This skill is the number one must have skill
for all forms of manufacturing. This skill not
only gives you the ability to build but for each
level, it also reduces the amount of time it takes
for items to go from minerals to finished product.
While you can begin building at level 1, it is
highly recommended that budding industrialists
wait until level 4 before starting. Level 5 is
optimum and should be a top priority in the skill
training schedule.
Mass Production Skill
For each level this skill is trained, you are
allowed +1 factory. At Level 5, you can operate
6 factories simultaneously, and thus should be
one of your top skill training priorities, especially
when you consider that most T1 ships take 3+ hours
to build.
Advanced Mass Production Skill
Introduced with the release of RMR, this skill
picks up where Mass Production leaves off giving
you +1 factory per level. At level 5, this skill
combined with Mass Production 5 will allow you
to operate 11 factories simultaneously.
Production Efficiency Skill
Also known as PE, this skill reduces the amount
of minerals it takes to build items. If you look
on a blueprint original or copy, you will see
under Bill of Materials a list of minerals needed
to build each single run of the item. If you have
any PE skill level under 5, you will also see
how many minerals it will take for you to build
according to your PE level. BPO vs BPC
Blueprint Originals (aka BPO) are those that have
no limit to the number of production runs and
can also be researched for Mineral Efficiency
(ME) and Production Efficiency (PE). Right of
the market BPO have 0 research done on them. To
increase ME and PE, one would have to invest time
in training Lab Operations Skill and Science Skill
or hire someone with those skills to do the research
for you. The general rule of thumb is the higher
the ME the less minerals required and the higher
the PE the less time it takes to build. BPC (aka
blueprint copies) are limited in the number of
production runs can be made before the bpc is
destroyed. BPC are copies made from a BPO and
thus cannot be researched. The advantages of having
a BPO are you never have to worry about running
out of production build blueprints and you can
ME and PE research them to your preference. The
disadvantage is that they vary in price range
from a few thousand isk to some such as battleships
costing a few billion. The disadvantage of BPC
are that they are limited in how many you can
build before you need to purchase a new one. How
you approach purchasing BPO and BPC is up to you
and your wallet.
RMR Factories in a Nutshell
RMR brought a huge change to how factories are
operated. When you bring up the factory screen,
choose MANUFACTURING from the drop down menu.
Then in the location box, choose the station you
wish to build at. On the bottom half of the screen
you will then see a list of factories in that
station along with those that are ready (NOW)
for build orders. After selecting a factory, at
the bottom right hand corner of the screen you
will find the install button, choose that and
a small ingame popup screen will appear, where
you then choose the blueprint to install, the
hanger where your materials are located (input)
and the hanger where you want them to be delivered
(output). Special Note * when you go to choose
your blueprint to install, it will show you every
single blueprint that is loose in your hanger
or corps hanger if you have corp hanger access.
So it is best if you keep all that you are not
building with at the moment stored in cargo or
station cans kept in your hanger. This will save
you a ton of headaches. After you have chosen
your input/output, you will then choose how many
runs you wish to build followed by pressing the
OK button. You will then be greeted with the material
and build costs quote screen where you can review
how much material is needed for the build as well
as how much the factory job fees with be. Fees
are based on the factory job rental plus time
needed and vary from job to job. After reviewing
the quote screen, choose INSTALL and your build
begins. Unfortunately, the factory installation
screens are slow right now and sometimes appear
to hang. CCP is aware of this issue and are looking
into it so for now if this happens just press
the button a second time and wait 30 seconds as
that usually clears up the installation lag. Build
status is located in the JOBS tab on the factory
screen. Just choose your search and hit go and
it will bring up your chosen search string. The
green READY status means it is ready for pickup.
Simply highlight the ready build by clicking on
it in the JOBS window and in the lower right corner
the DELLIEVER button will appear, choose that
and your build pops out in the output hanger you
specified when starting the job.
With the right skills and knowledge of basic factory
operation, you will be well on your way to becoming
a T1 building master. And don't forget to train
those skills to level 5, because you cannot begin
T2 builds without them.
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